This works for both hunters and Minstrels and it doesn’t require potions, just skills
Simply start attacking from range, let the Gorthorog to get closer and when you are at 75% morale use fear (bards arrow or cry of the valar) to fear it. Let it get some ranged space and repeat. You should take him down in 3+ fear attempts.
Try to do it this way (fearing when loosing 25% of morale) since fear may be resisted so you will have to take some punches
Also, for hunters, try this where the mob has no other mobs around that can be aggroed when in fear
A not-so-used item for hunters is the tripwire trap. It knocks the mob to and opens a Fellowship Maneuver (not always).
Though it is not 100% reliable it is a good alternative when there are no classes that can effective open a FM during a fellowship.
lately a lot of buzz about Beleriand Damage Bows have been around. The truth is that when you reach level 50 and you are into Raids and Instances you will need to check (or ask a friendly Lore master) damage types.
A great example is Cudur (Ettenmoors Bow) one of the best bows around. Great for soloing but useless in places like Sarnur Instance where Westernesse and Light Damage will outperform Beleriand Damage weapons.
Lots of Lvl 50 weapons have light damage and that is good but for certain mobs (ask a friend Lore-Master) specially in the rep dungeons you will need Westernesse and Ancient Dwarf Make damage to get the most from your weapons. Those three damage types are the most common. Light will work on both situations.
Here are some tips about the change which BTW made us more powerful.
Basics: we are RANGED but when soloing we spend 50% of the fight at melee thats why Turbine improved the melee skills.
Use Swift Arrow as an opener and all the usal stuff but learn to use the melee skills. Check the blindside skill: adds with no induction 3 focus (that will let you use penetrating shot soon after) and check the other skills (like swift stroke) for a +8% parry chance. At level 50 this is more than 20% parry chance…
Learn to combine the new skills to deliver more DPS in less time by avoiding induction times. If you are waiting for a cooldown use some of the melee skills that are ready to go since they deal more damage now and provide som bonuses.
2 Guardians, 1 Lore-Master, 1 Minstrel, 2 Hunters
Group will handle aggro (GRD), Hunters can take on the tanked mobs while Lore-Master handles adds and Minstrel Heals
Some tips:
- Might is useful but focus on Agility without forgetting about Will and Fate. keep agility over the others and Might over Fate. Might and Agility will help with parry and critical hits.
- Use will and In-Combat Power Regen (ICPR) if you notice power is running fast.
- Do not trust blue items from jewelers, lots of people is rushing for this (and raising the price at the AH). You can get better items from Angmar quests that will be more Hunter focused even though they are purple items.
- Use traps and focus as much as you can. Use crafted traps, chants and fear (Bards arrow, Cry of the predator) to deal with multiple mobs.
- Use Rain of Thorns to deal with multiple mobs too. Notice the spider icon to see who is trapped and focus on other mobs first.
- Use food and athelas potions to keep you alive.
- Use quick shot to slower enemies.
- Get used to maintain focus so you can use Merciful Shot to finish a mob. This saves time, power and health.
Use traps all the time. The time you will delay your enemies is time you can use to finish them
A great way to find your way to Level 50 (beside questing) is killing mobs in Himbar or Eastern Angmar. The XP at those places is high while you can gather crafting components. Quests also give good XP in the area.
To avoid running out of power at Level 50 try to keep Will 240+
Things to consider to choose the right bow:
Speed: the less the number the faster the weapon.
Damage: Common, Fire, Light, Westernesse, Beleriand and Dwarf-Made are available. There are some mobs that require (specially at higher levels) more than common.
Hi all, This quest could be very hard with a bad team, or could be easy with a very strong team.
I was a level 41 champion when i did this quest, It was very easy, you just need this in the group:
2 Ministrels (One for the full group and the other for personal healing to the Tank)
1 or 2 Hunters level 50 (For Heart Seeker and high damage and DOT)
Champion from level 45-50 (For extreme Damage per Second and tank if you do not get a Guardian)
If you could not get the second Hunter ask for another Champion or for a Capitan for some buffs and pets.
And yourself, no matter what class are you, if you are a Champion deal damage, if you are a Ministrel heal, if you are a Hunter deal high damage, If you are Burglar use your bag of tricks, If you are Guardian just stay there and recive damage, and if you are Lore Master just keep stuning adds and dealing damage to the Nazgul.
Hope I help, Good luck with it!
- Use quick shot to lower your enemies speed, same applies in melee combat… even if you die, someone else can get the creep if it kills you and tries to run (slowly)
- Remove poison from you and your team with your skill.
- Set traps whenever you can, you never know who is in stealth stalking.
- Set campfires, large combats consume power and people needs to temporary retreat to recharge. Lots of hunters doing this helps a lot.
Hunters can use the poison resistance skill in other companions to remove poison effects even in combat.
After Ferchuor a Carved Lebethron bow you can use a SmoothBlack Ash Bow (Woodworkers can craft them easily). Use those bows (or any other quest bo you can find until level 47. At that level more options will be available both from crafting and quests.